
How Shared VR is enhancing story telling at Sheffield Doc Fest.
5th June 2018
For Team Igloo, one of the highlights of our entire year is Sheffield DocFest, one of the world's leading celebrations of non-fiction storytelling…
Ever since the days when people sat around fires telling stories,
VR and AR technologies are often considered to be solitary activities with the image of someone sitting alone with a headset playing video games the first coming to mind.
However, augmented and virtual reality can be a shared experience, encouraging connection and learning for all sorts of industries.
Here we’ve focused on some of the projects that are turning VR and AR into a collective experience;
Making Theatre More Accessible
The Royal Shakespeare company is teaming up with a whole host of organisations from industries as diverse as gaming, music and technology to create a new virtual theatre experience.
The plan is to stream live theatrical performances to mobile devices and XR headsets around the country. This technology could be used in schools to increase the accessibility of theatre and inspire younger audiences to get involved.
A Collective Gaming Experience
While gaming has a reputation for being a solitary pastime, the world of esports is
The esports content producer ESL is developing a new platform to allow esports fans the chance to become more immersed in live matches. Through AI, data and VR technologies, ESL
Learning Together: VR at the Natural History Museum
The Natural History Museum and Science Museum are joining forces with the digital producers Factory 42 to develop a virtual way of exploring the museum collections.
Families and friends can discover ancient fossils and rare artefacts from home via VR headsets and controllers and even get a personal tour of the museum from David Attenborough himself!
This technology is also being trialled to make shopping more accessible by creating virtual shopping experiences to be accessed from home.
Learning gets a digital makeover, with immersive technologies transforming lessons into virtual experiences that engage, inspire and inform.
The Future of Storytelling
These projects have all been part of the Audience of the Future Challenge, a government scheme injecting £33 million into creative technology advancement in the UK.
The challenge consists of three phases;
According to Margot James, the Minister for Digital and the Creative Industries; "The UK is home to some of the world's leading digital and creative talent. Through our modern Industrial Strategy and multi-million-pound creative industries sector deal, we are bringing them together to give audiences a truly unique experience.”
What is Shared VR?
Shared VR does away with the headsets to created shared immersive experiences. Specially cultivated spaces or pods allow participants to sit together and enjoy a 360-degree virtual experience. This is great for team bonding, educational experiences or simply having fun with friends. It also means advancements in technology don’t have to spell the end of
Innovate
Innovate
To see more projects they’ve helped get off the ground, subscribe to the Innovate UK YouTube channel and get inspired.
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